AI Insights · Timothy · April 2024
Top 5 io Games on Android in Italy, Q1 2024
Discover the performance of the top 5 io games on Android in Italy during Q1 2024, with insights into downloads, revenue, and active users.
During the first quarter of 2024, the top 5 io games on the Android platform in Italy showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each of these games fared:
Snake Rivals - Fun Snake Game from Supersolid experienced fluctuations in weekly revenue, peaking at $134 in the week of January 22 and settling around $109 by the end of March. Weekly downloads were highest in the first week of January with 969, and saw a resurgence in the last week of March, reaching 757. Active users varied throughout the quarter, starting at 1.9K in early January and closing at nearly 2K in late March.
Agar.io by Miniclip.com showed a strong performance in weekly downloads, peaking at 1.6K in the week of January 22. Revenue also saw notable peaks, particularly in late January and mid-February, with figures around $124 and $121 respectively. Active users remained relatively high, starting at 4.5K in early January and ending the quarter with approximately 3.6K.
Paper.io 2 from VOODOO maintained a consistent presence in the market with weekly downloads starting at over 21K in the first week of January. Although there was a decline, downloads stabilized around 7.8K by the end of March. Revenue showed a steady trend with minor fluctuations, peaking at $121 in the first week and ending at $97. Active users saw a decrease from 81.9K in early January to about 50.3K by the end of the quarter.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES experienced a notable peak in weekly downloads at 6.8K during the week of January 22. Revenue was highest at $156 in late January but saw a significant decline to $5 by the end of March. Active users started strong at 22.3K and peaked at 31.7K in late January, before ending the quarter at approximately 18.9K.
Snake Clash! from Supercent, Inc. showed impressive growth in weekly downloads, starting at 12K in early January and peaking at 28.6K in mid-March. Revenue also saw a steady increase, reaching $111 in early February and closing at $49 in the last week of March. Active users followed a similar upward trend, beginning at 28.2K and peaking at 69.4K in mid-March, before settling at 52.9K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.